#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>
#include <stdio.h>
#include <tchar.h>

#include <BWAPI.h>

#include "NubotAIModule.h"
namespace BWAPI { Game* Broodwar; }

BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved )
{
  switch (ul_reason_for_call)
  {
  case DLL_PROCESS_ATTACH:
    BWAPI::BWAPI_init();
    break;
  case DLL_PROCESS_DETACH:
    break;
  }
  return TRUE;
}

 extern "C" __declspec(dllexport) BWAPI::AIModule* newAIModule(BWAPI::Game* game)
{
  BWAPI::Broodwar = game;
  return new NubotAIModule();
}
